The impasse is a chess situation where the player who is in turn to move is not held in check, but has no legal moves. A stalemate ends the game with a draw. Deadlock is included in the rules of chess. During the end of the game, the dead end is a resource that can allow the player with the lower position to draw the game. In more complicated positions, a dead end is much less common and usually takes the form of a scam, which succeeds only if the upper side is inattentive. Deadlock is also a common topic in end-game studies and other chess problems. The result of a stalemate was normalized as a draw in the 19th century. Before this standardization, its treatment varied greatly and was considered a win for the stuck player, a half win for that player, or a loss for that player; not authorized; and that makes the blocked player miss a movement. Some variants of regional chess did not allow a player to play a blocked move. In different versions of suicide chess, another variant of chess, a dead end may or may not be treated as a draw. The word “impasse” is also used as a metaphor when a conflict has reached an impasse and a solution seems difficult or impossible, i.e. a dead-end situation. There are particular chess compositions with a double dead end.
On the left and right, there is a double impasse in which neither side has a legal measure. A double dead end is theoretically possible in a practical game, although it is not known that it ever happened. Consider the following position: Some chess problems require “white to move and black dead end in n moves” (instead of the more common “white to move and black checkmate in n moves”). The problemists also tried to build the shortest possible game that ends in a dead end. Sam Loyd developed only one ten movements long: 1.e3 a5 2.Qh5 Ra6 3.Qxa5 h5 4.Qxc7 Rah6 5.h4 f6 6.Qxd7+ Kf7 7.Qxb7 Qd3 8.Qxb8 Qh7 9.Qxc8 Kg6 10.Qe6 (left diagram). A similar impasse is reached after: 1.d4 c5 2.dxc5 f6 3.Qxd7+ Kf7 4.Qxd8 Bf5 5.Qxb8 h5 6.Qxa8 Rh6 7.Qxb7 a6 8.Qxa6 Bh7 9.h4 Kg6 10.Qe6 (Friedrich Rhein). Deadlock is a common theme in endgame studies (Hooper & Whyld 1992: 388) and other chess compositions. An example is the study “White to Play and Draw” on the right, written by the American master Frederick Rhine[15] and published in 2006 (Benko 2006:49). White records a draw with 1.Ne5+! Black wins after 1.Nb4+? Kb5! or 1.Qe8+? Bxe8 2.Ne5+ Kb5! 3.Rxb2+ Nb3. 1.
bxe5 after 1…kb5? 2.Rxb2+ Nb3 3.Rxc4! Qxe3 (best; 3…Qb8+ 4.Kd7 Qxh8 5.Rxb3+ forces checkmate) 4.Rxb3+! Qxb3 5.Qh1! Bf5+ 6.Kd8!, White wins. 2. Qe8+! 2.Qxe5? Qb7+ 3.Kd8 Qd7#. 2. Bxe8 3. Rh6+ Bd6 3…Kb5 4.Rxb6+ Kxb6 5.Nxc4+ also leads to a final draw. Not 5.Rxb2+? Bxb2 6.Nc4+ Kb5 7.Nxb2 Bh5! Catch the White Knight. 4. Rxd6+! Kxd6 5 Nxc4+! Nxc4 6 Rxb6+ Nxb6+ Moving the King is actually a better attempt, but the resulting endgame of two knights and a bishop against a tower is a well-established theoretical draw (Fine & Benko 2003:524) (Müller & Lamprecht 2001:403) (Staunton 1847:439). [16] 7. Kd8! (diagram on the far right) Black has three pieces in front of it, but if white is allowed to take the bishop, the two knights are not enough to defeat themselves.
The only way to save the bishop is to move him, which leads to a dead end. A similar idea sometimes allows the losing side to save a draw at the end of the bishop, knight and king against the lonely king. As the previous section suggests, the cake is a typical endgame element (Pachman 1973: 17), which often allows the player with the lower position to draw the game (Hooper & Whyld 1992: 387). In terms of chess, here are some examples of this from the actual game. The result of a stalemate was normalized as a draw in the 19th century. Before this standardization, its treatment varied greatly and was considered a win for the stuck player, a half win for that player, or a loss for that player; not authorized; and that makes the blocked player miss a movement. Some variants of regional chess did not allow a player to play a blocked move. When losing chess, another variant of chess, it is usually treated as a victory for the stuck player. The impasse is a situation in which the pieces maintain the status quo. First, the king has not been captured by the other player, and second, because he cannot even move. The final victory is decided only by a teammate, but here in this situation the king cannot be defeated and cannot even move, so the game ends in a draw. Or in other words, deadlock is a condition where one player in the game is not able to win, but is also not captured by the other player in the game, so it cannot be treated as a complete victory or defeat, because the ball does not come into the field to anyone and cannot testify to the clear victory.
Chess rules describe the impasse as a draw, but not as a victory, for the valid reasons mentioned above. The impasse is a chess situation where the player who has his turn to move is not held in check, but has no legal movement. Chess rules state that if a stalemate occurs, the game ends in a draw. During the endgame, a dead end is a resource that can allow the player with the lower position to draw the game instead of losing. In more complex positions, a dead end is much less common and usually takes the form of a scam that only succeeds when the upper side is inattentive. Deadlock is also a common topic in end-game studies and other chess problems. The conquest by the way must take place in the next corner or the right to do so is lost. [3] Capturing by the way is a common theme in chess compositions. The impasse had a convoluted history (Murray 1913:61).